Saturday, September 11, 2010


Over at the polycount forum there is a little competition to create a sidescroller level and get it into a game engine. I am working up some concepts for an oppressive industrial world where you attack floating machines. I will be teaming up with a friend at work to get this thing working. I am doing some work inside the Unreal Engine and I am trying to keep things based on primitive shapes in case I have to model anything.

First are a couple quick color comps in painter.

and trying to work out some of the shapes...

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